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Post by misstex89 on Sept 22, 2016 0:49:14 GMT -5
When I saw that S4S was finally compatible with mac I about had a heart attack. I immediately downloaded and tried to do my first CC. I have already modeled the mesh in maya, sculpted and painted in zbrush. I have all of the normal maps and texture files...but now I'm stuck because you can't export the mesh yet? All I wanted to do was take the strawberry child necklace, remove the charm, replace it with my current object, and then get it into S4S. I've been researching like crazy but I'm stuck. The necklace is in .package format, and won't open in blender, the charm is in .obj and I had to manually input the S4 adult model. I get it where I want it but need the other half of the mesh, and then what? Does blender export it into S4S? Am I just waiting for an update on the program so I can export and import meshes? I am confused on my next step can someone help me?? I have an old pc upstairs that has S4S on it and can handle conversions, but not modeling. Would I need to transfer something to the PC to extract and/or get the object compatible for S4S until the next software update? Here is where I am at visually: I just want this necklace charm, and the texture files I already have on a black rope necklace. And into the S4S of course. Help please??!!
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