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Post by Moon on Apr 20, 2016 12:44:17 GMT -5
brujah I did split the edges, it's a very basic mesh so there's no doubles :/ MisterS I will try to make a good bump map to see if it gets better! j It's possible, but tbh it's also because I want this wall for decoration purpose so if it doesn't look good it's pointless yk :/
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Post by Moon on Apr 19, 2016 20:03:39 GMT -5
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Post by Moon on Apr 19, 2016 15:32:22 GMT -5
You need to change the slot behavior in the warehouse tab since some objects can only sit on the ground while others can be placed on shelves.
So go into warehouse –> Object Catalog –> scroll down to “Slotting Behavior” and change the number in it, according to what you need: 0 - will not sit on a surface, use for objects that will be only on the floor 1 - will sit in small, medium, and large slots (can be used shelves) 2 - will sit in medium and large slots 3 - will sit in large slots
So let's say you created a medium slot in your box, in order to make them stack, change the slot behavior to 1 or 2
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Post by Moon on Apr 19, 2016 15:22:14 GMT -5
I'm converting a couch from S3 to S4, the original UVMap is a complete mess but I love this couch and would love to have it in my game so I'm trying to re-do the UVMap so can I make a nice texture and bake for it, I read the Mesh Creating tutorial for beginners but regarding the mapping, the tutorial only shows how to do with a fairly simple mesh, so I'm really lost on how I should proceed here, can someone please help me? This is the couch: And here is the package file of it: sofa.packageP.S.: After correctly mapping I'll make a new texture for the couch
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Post by Moon on Apr 19, 2016 15:04:02 GMT -5
orangemittens I'm sorry here's the right link in case you want to check it out but it seems like the problem is just how the game render all the objects :/ j Yeah, I was hoping that I could go way through that somehow? I even tried to clone dif items but turns out it really is just how the game render objects :( eronoel It was one about removing occludders, but it's okay, a friend of mine linked me to another one and it was very helpful as well ^_^
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Post by Moon on Apr 18, 2016 20:41:34 GMT -5
eronoel as far as I can tell, the uv map is fine, but I could be wrong? I have noticed some "stretched out" textures on some objects in my game but this kind of blur is the first time :( As for the shadow problem, you know like how when you place some objects like table next to each other and they look different? like a shade difference in the texture. the only item that really doesn't have this issue in the game are counters I believe So here's the package orangemittens
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Post by Moon on Apr 18, 2016 19:10:34 GMT -5
Hi everyone, so I'm following the mesh tutorial for beginners from this forum, I choose a very simple mesh, an half wall, and everything seemed to work fine until I entered in game, there I noticed that part of my texture shows up blurred, like you can see in this picture: Any ideas how can I fix that? Also, for this mesh I cloned a statue (that dog one) and when I place one next to each other, I get that shadow problem, as I could see this object doesn't have occluders but maybe I looked in the wrong place, I remember seeing a tutorial here on how to fix this but I couldn't find it, can someone point it to me again?
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Post by Moon on Mar 3, 2016 18:27:42 GMT -5
Hi OM, thank you for the tutorial and the amazing tool feature! I have one question tho, some of my objects when I add slots they seem to work, I can place objects on them but if I then decide to delete/paint a wall in the lot the item placed on the slot gets deleted :( Any ideas why this happens and how can I fix it?
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Post by Moon on Mar 3, 2016 18:22:53 GMT -5
orangemittens Got it, thank you! I guess for now all we can do then is abuse photoshop and pray for toddlers xD
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Post by Moon on Mar 1, 2016 6:45:15 GMT -5
Hi orangemittens and thank you for the tutorial! I was wondering, is it possible to export the LODS of the basinet and baby? I'm asking because I was wondering if would be possible to add something to the baby, like a pacifier, but a mesh/object instead of just a recolor. Is it possible to do that?
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Post by Moon on Feb 13, 2016 13:30:34 GMT -5
eviltiptip the package you sent me doesn't appear to have a seam line, but it doesn't have the tranparency I need so I can't tell if the shadow was fixed? If you look at the picture I posted you can notice, in the bottles of the right, a weid shadow next to a seam line where the milk is suppose to be, and it seems to also have a small seam line in the rubber part
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Post by Moon on Feb 13, 2016 9:31:40 GMT -5
Hi again, I apologize for all the confusion *blush* here's the package and here's the blender file with textureeviltiptip I guess you missed because the texture did show on the blender file I posted before, but the bottle is suppose to have transparency I think it could be shadow problem? but I don't how to fix it :/
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Post by Moon on Feb 12, 2016 16:41:15 GMT -5
that's weird, but here it is, I think it's right now
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Post by Moon on Feb 12, 2016 14:13:25 GMT -5
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Post by Moon on Feb 12, 2016 7:35:45 GMT -5
I'm trying to convert a baby bottle from sims 3 but for some reason I can't get rid of this weird shadow/seam line (in this picture more evident in the bottles on the right): I friend take a look at it for me but couldn't find anything wrong either. I've removed the doubles but still no luck, any ideas what could be the problem here?
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