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Post by Moon on Jun 26, 2015 23:00:09 GMT -5
Oh I see, well I can't wait then! Thank you once again
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Post by Moon on Jun 26, 2015 12:01:12 GMT -5
That makes sense, but is it possible to clone EA counters using S4S? I thought I wasn't possible yet
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Post by Moon on Jun 25, 2015 15:49:53 GMT -5
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Post by Moon on Jun 25, 2015 11:02:39 GMT -5
Is it possible to recolor counters and islands using S4S? because I tried to do a recolor but when I put the .package file in my game it crashes every time I go in the counters section in the buy mode.
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Post by Moon on Jun 2, 2015 16:53:30 GMT -5
Oh, I see, thank you, I used b now and it worked! Any tip on how can I resize the uvmaps (horizontally and vertically) by half at the same time? And I was indeed only pressing 5 but it was not my fault, turns out I can only use the "." next to the "," on my keyboard, the dot in the numbers part don't work on blender for some reason o_O than you again
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Post by Moon on Jun 2, 2015 14:41:42 GMT -5
Thank you!!!
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Post by Moon on Jun 2, 2015 14:28:18 GMT -5
Hi again! I have a couple questions regarding step #32, I can't resize my mesh the way you did or resize them separately, once I merge the meshes using CTRL + J in the object mode, I can only move/resize the UV maps together, how can I select just one map at time? Also, when I press y + .5 my mesh gets bigger, like a lot bigger. Can you help me? I'm using blender vs 2.70
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Post by Moon on May 25, 2015 11:08:13 GMT -5
Thank you very much!
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Post by Moon on May 25, 2015 8:26:17 GMT -5
Hi, I'm sorry if this is not the right place to ask, but I cloned an object that requires achievement in game and I was wondering how could I remove that? like I want my object to be a normal one, no profession achievement required to buy it. Is it possible to do that with S4S?
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Post by Moon on May 15, 2015 7:14:01 GMT -5
hi again. yes I tried, but the trophy case has 4 meshes in blender while the wall storage I'm trying to clone has only two, the actual mesh and the shadow. I think if I could divide the wall storage mesh it would work because as far as I can tell the trophy case meshes are the transparent parts, the structure (the frame around it) and the shadow. problem is I have no idea how to separate my mesh :(
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Post by Moon on May 12, 2015 6:58:34 GMT -5
Ok, I've sent you the .package via PM. thank you again
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Post by Moon on May 11, 2015 13:53:43 GMT -5
Hi orangemittens, it's me again *blush*. First thank you so much for this tutorial is very helpful as usual. I have a question regarding this process, I followed this tutorial and also j's "Making objects see-through (glass/ballon effect)", but every this happens: right behind the basket, a little piece of metal and a screw should be showing like this: the mesh looks fine in the S4S and I can see the metal piece there but in game it disappears. I thought it was something with the DDS's alpha channel but no, this part is all white there. So, do you have any ideas on how I could fix that?
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Post by Moon on May 9, 2015 10:25:43 GMT -5
thank you so much orangemittens! I followed your bump and specular maps tutorial and it worked like magic. thank you very much
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Post by Moon on May 9, 2015 8:58:47 GMT -5
I'm sorry orangemittens, idk why this is happening, this site used to be okay to upload files. anyway here's a MediaFire link: chalkboard
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Post by Moon on May 7, 2015 18:07:10 GMT -5
Hi, it's alright, I completely understand, here's the link of the original mesh and here is his authorization: I didn't find any TOU on his blog, but as you can see I did asked him permission a couple of days ago. As for the table above, here's the link of the ts2 orginal mesh and as you can see above in the page she authorizes conversion.
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