|
Post by Moon on Oct 3, 2017 20:25:02 GMT -5
Nice! Thank you again brujah*saved on my tutorials folder*
|
|
|
Post by Moon on Oct 3, 2017 19:25:06 GMT -5
thank you very much brujah it worked perfectly, now I just need to adjust the new DST Image :D can you please tell me how did you get the sink mask instance for future reference?
|
|
|
Post by Moon on Oct 2, 2017 11:20:39 GMT -5
|
|
|
Post by Moon on Oct 2, 2017 7:26:33 GMT -5
MisterS Hi, I'm havin the same issue with a sink that used to work fine in game and I was wondering if you could please tell me which image is the mask image in the warehouse tab?
|
|
|
Post by Moon on Sept 25, 2017 13:13:28 GMT -5
inabadromance I removed the bones and did the smooth transference again and it worked, thank you again my queen
|
|
|
Post by Moon on Sept 24, 2017 14:54:32 GMT -5
inabadromance I'm sorry to bother again, but I've managed to make the backpack work for adults and child, however, with toddlers I'm having a bit of problem, the weight seems to be weird in the middle of the backpack as you can see here: I have tried to transfer weight from the nude top and I did the smooth transfer following SLYD tutorial but it didn't work either, any ideas on how could I fix it please?
|
|
|
Post by Moon on Sept 22, 2017 20:06:05 GMT -5
inabadromance Thank you very much dear, you're the absolute best! Everything is working fine now, thank you!
|
|
|
Post by Moon on Sept 22, 2017 14:56:43 GMT -5
Hi, I'm working on a ACC Backpack and I cloned a bracelet for it, the problem is that when the sims is using a shirt with long sleeves the backpack doesn't show. So does anyone knows which Layer Sorting number I should use?
Also, which ACC is recomended so I can transfer the weight? I'm asking since there's no similar ACC in game :(
One more question, when transferring weights, which one is better, Nearest Face or Nearest Vertex?
Thank you in advance
|
|
|
Post by Moon on Jul 5, 2017 9:55:55 GMT -5
|
|
|
Post by Moon on Jul 3, 2017 12:29:27 GMT -5
Hi, I was wondering what should change in CAS and which clothing part (top or bottom) to make so the shirt goes above the pants instead of tucked in. I want to change the shirt (or jeans if that's the case) so the shirt is layered like picture #2
|
|
|
Post by Moon on Dec 3, 2016 12:36:23 GMT -5
This is just how the game reads the textures when zoomed out/zoomed in. They are the different states of the textures of each case, that's what mipmaps do. It's the same thing as the issue with the arches. If you want to make it sharp every time, then save the texture without mipmaps. BUT, that's not suggested since it will impact on the performance of the game. thank you dear, I just thought it could something else since the other objects (like the aesop bottles next to the lotion in the picture above) have clear texture even when you zoom out a lot :(
|
|
|
Post by Moon on Dec 3, 2016 12:19:20 GMT -5
I'm having some problem with a few decor objects, I can only get clear textures when I zoom in very close to the object, I did replaced all the LODS (even tried to remove the midium and low LODs) but it didn't work, the textures still look blurred if I zoom out just a bit: Any ideas what could be causing this? could be the mesh itself? Here's the blender file and package if anyone can/want to take a look
|
|
|
Post by Moon on Nov 14, 2016 9:09:19 GMT -5
Flip the normals for the cap and it should be fine. brujah thank you so much!!
|
|
|
Post by Moon on Nov 14, 2016 8:06:34 GMT -5
Hi everyone, I'm having some trouble with a mesh I'm working on, for some reason, the UVMap is not working properly and it seems to have a hole/transparency issue? Any ideas how could I fix that?
|
|
|
Post by Moon on Apr 21, 2016 8:56:55 GMT -5
suprememugwump I can try the Smart UV Project in a future project but this one, the mesh is way too complicated, I mean the way it was made yk. I remember a friend of mine told me to use Smart UV when I first try may way with this mesh and it didn't work, at all xD eronoel I think for big detailed meshes doing it by pieces could really be a good option, I'll remember that, thank you! Mathcope WOW that is a very neat mapping you did there!! I'm looking at the blender file and the seams you did, and that's the seams I thought I should do but I just couldn't find the proper ones? So, I think I got the idea of how seams work, so I'm going to continue to practice on smaller and simpler meshes, like boxes until I nail it! As for the LODs that was an approach I tried way back with a few projects on an attempt to the make the files less heavy but it turns out is not a good idea as you pointed. I usually do the remove doubles but sometimes, if the mesh is too detailed I end up losing parts of the mesh, you know what mean? About the shadows planes, I'm sorry if it's a stupid question but what exactly are those? And yes you were so helpful thank you so much! Meshing is still very tricky and difficult for me but I do feel like I'm one little step closer to figure things out, so thank you, really.
|
|