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Post by fursims on Nov 9, 2017 17:33:22 GMT -5
Hey. Problem in the shirt. Settings do not allow wearing all necklaces with them. If only the necklace is made on the basis of a collar with spikes. But this must be checked, I'm not sure. I can assure you, the spike one doesnt solve the problem. I have done it and it has the same effect as other necklaces. I am going to change the chest group to base now
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Post by fursims on Nov 9, 2017 13:18:18 GMT -5
I made a bow tie from a necklace mesh and not knowing the bow tie disappears as soon as the sim puts any top on. What would be the best way to solve it? Another mesh?
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Post by fursims on Nov 7, 2017 12:11:28 GMT -5
Hi fursims ! What original object have you used for transfer weights from? Also, are you sure you're checking the same bone? Hi, thanks for answering. I choose the neck choker with spikes mesh. The only bone that is weight painted is the neck, cause the bow tie is only connected on the front and not around the neck. Dont know if that matter. If you need more clearification on the subject, i can open a thread about it. Im kind of stuck now not knowing if im doing it right. Couldnt find the right help in the tutorials..
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Post by fursims on Nov 5, 2017 13:41:03 GMT -5
The step where you explain to do vertex paint manual and then lead us to check brujahs tut.. do we still need to follow the other steps after we did brujahs tut? I have transformed the vertex paint into my new mesh from EA's mesh, then i selected both meshes in the same group and deleted EA's mesh out of that group, so i could keep the info in my new mesh.
I also placed the uv in the same place as the original one.. it does seem a bit small to edit my texture but ok, i can zoom in i guess. Is that it??
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Post by fursims on Nov 5, 2017 13:19:48 GMT -5
I am also stuck with step 5 and after. I did everything till step 4 and I tried to make a bow tie from a necklace. The necklace was original orange coloured and the bowtie now is part green and blue. I do not know what to do further actually. Could someone help me?
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Post by fursims on Nov 4, 2017 12:11:10 GMT -5
I had such a hard time with my previous fireplaces and the vertexpaint. I uploaded it here before and the person who checked it noticed that the mesh with vertex paint somehow does not export with vertex paint, so for some reason s4s does not see the vertexpaint and deletes it off my mesh, since it doesnt show up in the game as well. I had to use a new mesh to fix the problem. Now i am busy with my new fireplace and I noticed the same problem. The vertex paint does not show up in the game and it is gone when you export the mesh. I think this might be a problem with s4s, since it happens for the second time. Is there something that can be done here? Mesh file (I uploaded it with vertex paint, but u wont see it): www.mediafire.com/file/egfote413qk340o/-FUR-%20Fireplace%20port%20design.packageHere is the blender file with vertex paint: www.mediafire.com/file/3l0mmgaijd1mm2n/vrtx.%204blend.blend
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Post by fursims on Oct 22, 2017 10:15:22 GMT -5
I made a tiny christmas tree today and used the original christmas tree mesh due to this DTS image i should probably remake for my own mesh. Is this done the same like a lamp or fireplace? My main question is, how do i make the mesh being able to be places on a desk? Is this done through the warehouse?
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Post by fursims on Oct 17, 2017 10:39:39 GMT -5
It sounds like you want to make a table surface that acts like a floor. The example you gave of a rug that allows anything to be placed on it can be done for surface objects, and there is a tutorial in the Build/Buy/Tuning tutorial section that shows how. However, creating an object like the one in that tutorial will not solve the issue you're describing where you still want cutlery to jump to specific places because jumping to a specific place requires a slot. The reason a rug works how you're describing is that a rug sits on the floor and the floor has no slots. Thus, if the rug has no footprint to block placement, the object is interacting with the floor, not the rug. People can turn on MOO and escape the floor grid in a way that cannot be done with slots (there is no MOO to escape the slotting system that I'm aware of). I haven't looked into making a table surface into one that acts like the floor, so I can't say offhand if it's even possible. I can say, I have not run into a surface object that acts like the floor as-is though. I believe it's probably the case that the only thing in the game that causes things to hop onto a surface is the presence of a slot on that surface. If that's the case, it isn't possible to have a surface object that acts like the floor. I think the easiest approach may be to place slots on the surface item where you want the other things to go. Thanks, that cleared things up. I guess i will just leave it to this and let people choose to download the MOD for that if they desire the clutter to be in a specific place. It would be cool though if there was a way to create a mesh that could act like this by itself and without cheats/mods
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Post by fursims on Oct 17, 2017 9:04:41 GMT -5
I wonder if its possible with choosing the right mesh, to be able to place all those objects freely on a table or desk. With the MO cheat it still locks into slots and i dont want to change the slots of the table specifically, but wonder if its possible to do something with the mesh of the objects i want to place on the table.
Its like when a rug can be placed through other items and anything can be placed on it. Is something like this even possible?
I am asking this cause i want to be able to place dinner table items like plates and cutlery wherever i desire on the table and in the right order and so it wont be a problem when sims try to eat in live mode, they can actually place their plate on the placemats aside from the cutlery.
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Post by fursims on Oct 17, 2017 8:57:56 GMT -5
Yes it worked. Thanks man! I do wonder how it works when you seperate the inside and then put them back together. Like what changes the inside mesh between that process?
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Post by fursims on Oct 17, 2017 8:23:39 GMT -5
Thanks Im truly thankful for this forum !
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Post by fursims on Oct 14, 2017 15:01:10 GMT -5
I had this problem before, but couldnt solve it. Made previous glass meshes too, but never seen this. It seems like the glass from the lemonade carafe has weird cuts through it. I tried to use a new package file with glass in it, but the problem still occurs, so i guess i am doing something wrong. The file is uploaded here: ufile.io/mcle8
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Post by fursims on Sept 10, 2017 10:59:41 GMT -5
I would recommend making your requests here instead and tagging with @ fursims (with no space) Ok thanks for the advice. But its for requests from simmers, not about me. Where can i go best to fulfill other simmers wishes for CC. Is there a special thread for that?
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Post by fursims on Sept 9, 2017 11:16:16 GMT -5
I have been very busy with creating CC for our loving sims 4. I am so happy to announce my new website: www.Fursims.tkSome pics: I uploaded over 70 CC and i will update it regularly and as i mentioned in the title, i also take your requests, so please if you are searching for a specific item, post it on my website. I also will be giving away the next gamepack (whatever that may be :p) to 1 person that i will randomly choose from those who can donate (anything is welcome!) I would really appreciate it if you just take a look at everything i have been creating, im pretty proud of it :D :D AND thanks so much to this amazing website and mods on the forum who answered all my questions until solved! THUMBS UP!
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Post by fursims on Sept 9, 2017 11:10:48 GMT -5
Can i just give the opportunity for simmers to make a request on my website and optionally add a picture of what they want and might create it for you I am happy to browse through the things people ask for. www.Fursims.tk is where to go :D
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