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Post by fursims on Nov 19, 2017 9:37:43 GMT -5
I made pet pillows, but I saw someone changed the animations so you can make them as high as you want without the pets disappearing in them. I am not sure, but do you just change the height value Z in all the rigs/slots? It seems that only the 'subroot' ones have a number in heights, do i need to make them a bit higher? Or also the _universalTransition_slots? They are all on 0.
Not even sure if this is the way, but i guessed it. Would like some help and advice on that.
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Post by fursims on Nov 19, 2017 9:18:07 GMT -5
Is there any new batch coming for all the other CC and not just beds and sofa's. Wouldnt that be better since there are multiple reports of different cc that is broken and it seems everyone has other problems. For me a lot of CC has wrong textures, lights dont work, fireplaces cant be used, my CC christmas tree has no lights on anymore (was tested by a mod and worked fine in his game, so must be effected by all the broken content in my game after C&D).
For others there are still complaints about toilets and counters.
It is impossible to go and report it to all the creators to update their CC. I think i would be 2 year further with that and i cant update m own CC as well, would be a month job for me. Hope we can get a batch that fixes all in one.
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Post by fursims on Nov 19, 2017 3:29:07 GMT -5
Hi! You have a lot of UVs going on, when you should only have one: uv_0. So delete the rest and leave only one. Usually group0 is the shadow and group1 is the mesh.. did you exchanged those two? What did you clone? If you're still having issues, please share the package you're working with as well please. I saw a lot of meshes from EA when the mesh group 0 was the object and 1 was the shadow. The mesh i use now, was a CC mesh before. I did delete all the other UV's and selected the UV_0 map, but still the texture is off.
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Post by fursims on Nov 19, 2017 3:20:59 GMT -5
Just tested in my game and it works as expected. Looks like conflicted mods then i think.. I think that might be the problem then since a lot of CC is broken since the EP/Patch. Is there already a batch fix out for ALL CC after cats and dogs? Should be the solution.
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Post by fursims on Nov 13, 2017 17:03:48 GMT -5
Anyone? I dont remember for sure if this happened after the cats and dogs patch, but i think i already had this issue before then that. Other lightts in my game are broken too, they light up the room and have weird texture on it. Not sure if its related. Just wanted to give some extra info.
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Post by fursims on Nov 13, 2017 16:06:33 GMT -5
I actually got this issue after the C&D patch/EP, since when do you have this problem?
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Post by fursims on Nov 13, 2017 15:52:46 GMT -5
Maybe im just tired, but I cant get it right. I had this problem a few times, but I always forget what is was and what I did. I used a pillow mesh from another blender file I made (that had a different UV map ofcourse). Now i cant get the UV map right of it for this new mesh. Not sure what to choose for a new UV. I just forgot how to do this. I open my mesh in s4s and with the UV I exported with it and it seems that whatever I do the UV is totally off on the mesh. Its probably something really simple but here is the blender file as well: www.mediafire.com/file/03y1g6rorsal84h/BED3blend.blend
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Post by fursims on Nov 13, 2017 15:23:36 GMT -5
I did install the nvidia pluging but it wont work this time, i had done it before on my older laptop and it worked. Now not so much succes for some reason. Could you tell me what I have to do to fix this problem when i want to import the mat specular. Here is the file: www.mediafire.com/file/ul7bbhl4a4p7mr4/-FUR-%20Bow%20tie.package
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Post by fursims on Nov 13, 2017 15:16:11 GMT -5
Do you maybe need to import the matte spec image? You can find it somewhere here on the forum or on google. I do have it also on my pc
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Post by fursims on Nov 12, 2017 8:32:17 GMT -5
HI ALL, I would like to address some issues that players have reported after C&D patch/EP. It makes the game unplayable and oput on a hold until s4s can bring out a batch fix for certain cc items. Problems that occur seem to be with any object that PETS could interact with, so they would all need be fixed. For now we only have a bed fix for CC, but I have been reading through all the reports on the forum and elsewhere (also my own game) and objects like these are broken, disappear when you place them or resets a sim from interacting with them: - counters - sofas - dining tables/study desks Certain lamps in my lot have broken texture as well. Items with transparency in them, are sometimes broken too. I have a fireplace with transparency and now it is not see through any more. Certain CC plants seem to have black outlining too. It seems sims are getting blocked from eating because of these broken items in the house. I have red that deleting CC sofa's worked for them, but it looks like that all broken CC items must be deleted for a sim to function normally again. I even couldnt play the toddler build table on my game and it would disappear. It was an EA object. Seems like ts3 horror all over again :( On this threads you can read all the problems people seem to have that support my comment. Hope you guys can come with CC fix soon on all these items forums.thesims.com/en_US/discussion/929110/sims-can-t-eat/p1forums.thesims.com/en_us/discussion/928106/broken-mods-cats-and-dogs-nov-2017
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Post by fursims on Nov 12, 2017 6:18:35 GMT -5
I have also noticed that all meshes with transparency have some weird black/white outlining around them. Its too sharp now. This EP serious broke some things. The CC beds are already fixable with a batch. Just download s4s, click tools tab above, batch fixes, Objects, fix beds for cats & dogs. For sofas and counters we need to wait.
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Post by fursims on Nov 12, 2017 3:50:32 GMT -5
It says the screen format is 64x64.. I see that the specs are rectangles and not squares. I cant edit this spec file in photoshop, cause my photoshop does not want to open these files for some reason. I cant edit it :(
IF i make the spec blank, will it be shiny or matte?
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Post by fursims on Nov 11, 2017 15:07:30 GMT -5
I made a bow tie and its too shiny, so I wanted to import the matt specular, but when i reopen the file in s4s i see that the EA spec is there again. Is this a common problem? Or can should I just renew my mesh?
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Post by fursims on Nov 11, 2017 13:03:50 GMT -5
I made an xmas tree and it was working fine, I had not changed anything and suddenly the open/close light option was bugged. The tree would get the option, but no lights would appear on the tree. The room lights up though. I even created the tree from a new mesh and imported all the stuff into this mesh, but still it wont work. I have not installed anything new, only the MC commander after i guess. But I doubt that has anything to do with it here is the package file: www.mediafire.com/file/l5793vvxlbkm64b/-FUR-%20Tiny%20Christmas%20tree.package
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Post by fursims on Nov 10, 2017 13:55:24 GMT -5
I have checked all the links, but i cant find out what set to base means. In my mesh i see that check is set to 350. I saw where someone made it 400, but how should i know this is the right things to do? Dont wanna mess up my mesh. I also red that setting ExcludePartFlags field to 0 worked for someone, but dont know if that applies for my mesh too. Also where would I find that?
Hope i can get a fast answer, cause I am waiting to test all my meshes out in the game
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