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Post by plazasims on Mar 18, 2019 11:11:07 GMT -5
The problem is that when the sim sits down, the cloak is wrapped very strange. Can I fix this? I did transfer weights from different meshes and still the result was like that. 1 - normal 2 - problem
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Post by plazasims on Dec 14, 2018 10:58:44 GMT -5
oh I get it now. I just realized you have a full outfit with feet included. so you had to clone a full outfit as well right? I understand now. I'm glad you managed to solve it. yes, I to clone a full outfit and there were flying fingers and legs, so I think I made the right decision in this situation. and thanks!
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Post by plazasims on Dec 14, 2018 9:26:26 GMT -5
your issue is probably tied to the blender version. 2.70 has always been the first suggestion I give for weight transfer. newer versions require more steps (such as clean) as they transfer the information differently. if you use 2.70 you won't have to do all that you've done to your project. I took the simplest mesh - the underwear, made all the manipulations in the blender 2.70 and a new problem appeared, the bones are not attached to the feet as they are not in the underwear, which means the legs just hang out, if I do the binding manually, then the legs begin to fly like fingers
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Post by plazasims on Dec 14, 2018 5:42:27 GMT -5
did you delete all bones prior of re doing the transfers with the new clone? yes, of course!
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Post by plazasims on Dec 14, 2018 4:48:17 GMT -5
I'm glad you managed to fix your mesh... but that's not the fix I would suggest. you have to clone an EA object with one meshgroup and use that as a base for all your transfers (prior delete all your current bones). I tried it more than once, in the end my fingers still flew, plus a few more problems
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Post by plazasims on Dec 13, 2018 11:32:20 GMT -5
That's great to hear but how did you fix it? It may help other creators with a similar issue. Of course! I divided my mesh into 5 parts, I tied the bones to each part separately using s4castools, also for each part I did a separate .package, then retrieved all the grids and loaded them into a common file, renamed in order and changed each geom, save and import in .package.
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Post by plazasims on Dec 12, 2018 2:19:04 GMT -5
problem solved!!!!!
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Post by plazasims on Dec 10, 2018 6:58:12 GMT -5
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Post by plazasims on Dec 10, 2018 0:41:52 GMT -5
this is an English speaking forum, please provide an English translation along with your texts please. excuse me the problem is that in my game the lines are only in preview, but I gave to test another person and he has lines in the game my game: another person's game:
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Post by plazasims on Dec 9, 2018 11:53:09 GMT -5
this usually is due to meshgroups not matching the original mesh (the one you cloned). you also should keep the parts of each mesh group on a similar space as the original. if the base had x amount of meshgroups that's what yours should have as well. or I suggest cloning an outfit that has only one meshgroup (lingerie female outfit). use that as a base for re transferring (you must delete all bones before doing this). if you're still having issues, then share the files as requested above. Oh, i didn't know that, you learn something new every day lol.
And yeah, it is the case.
В то время как в первом файле вес действительно передался странным образом в области рук, во втором все ок. Вам стоит просто выбрать s4studio_mesh_2, Shift-выбрать s4studio_mesh_1 и нажать Ctrl J, чтобы соединить. Начните новый проект с нижнего белья, потому что здесь только одна меш группа Все работает, но единственное, что меня смущает, это привью. Файл импортировался только один раз, почему такое привью - непонятно. У меня тоже только привью так высвечивается, в касе все норм, но я просто беспокоюсь что у других людей и в игре будут эти линии, ведь подобный случай уже был год назад, но я не совершенно помню как справилась с этой проблемой
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Post by plazasims on Dec 9, 2018 10:21:04 GMT -5
You must have skipped something bc it is definetly it and it is the only solution. If you could share a blend file, i can guide you step-by-step Yes, that would be great! blend - simfileshare.net/download/841828/
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Post by plazasims on Dec 9, 2018 9:45:13 GMT -5
Hi. This is a problem with weights. You need to re-transfer weights either for your whole mesh, or hands alone. You can separate the hands with P - Selection, then repeat the same on a reference mesh, then transfer weights from reference hands to your mesh's hands. Once done, use Clean tool to remove the remnants of vertex groups that were causing the issue. Then Shift-select the body and combine everything back with Ctrl J. Use Remove doubles where the mesh was split. Thank you, but it didn't work :( Perhaps there are more solutions to this problem?
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Post by plazasims on Dec 9, 2018 2:58:04 GMT -5
How to fix this problem? tried to reduce vertices, did not help, bones are all in their places
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Post by plazasims on Jul 6, 2018 8:29:26 GMT -5
"did the original thing you clone definitely have 2 cut groups" - I don't understand what do you mean I know that cloning another accessory should help in solving this problem, I just thought that there is another way, since usually this problem happened with new things, and in this case the old accessory was spoiled For the cut groups part I mean did the original accessory you clone have s4studio_mesh_1 and s4studio_mesh_2? Or did it have less/more 'groups'/'cuts'. Currently your mesh has two 'cuts' but if the original file you cloned had less or more, then it won't work. You have to match the number of cuts it originally had. And for the second part, what do you mean the old accessory was spoiled? Did this issue occur after you had made the mask? I still did not understand anything, but thanks :D Yes, this problem arose after I made the mask and here fur, which was made much earlier. Just before, such a problem was with new items and I just took a new mesh and the problem went away, but in this case everything is different. But I want to say that the problem is solved by creating a new mesh.
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Post by plazasims on Jul 4, 2018 9:32:42 GMT -5
Looks fine in studio and blender, did the original thing you clone definitely have 2 cut groups? And have you tried cloning another accessory and remaking the package from scratch? "did the original thing you clone definitely have 2 cut groups" - I don't understand what do you mean I know that cloning another accessory should help in solving this problem, I just thought that there is another way, since usually this problem happened with new things, and in this case the old accessory was spoiled
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