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Post by orangemittens on Jul 8, 2015 9:06:52 GMT -5
Hi sarahiously, welcome to Studio forums. It looks like you're trying to map a plane from the appearance of the picture. Planes are flat so they will not have corner edges. Did you complete the first portion of this tutorial series? I cannot see a painting mesh and shadow plane in your Blender.
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Post by sarahiously on Jul 9, 2015 20:22:46 GMT -5
Erm yeah haha I did do the first tutorial, had a few issues as the key shortcuts weren't always working etc but I repeated it several times and everything seemed to work according to your instructions til this step on this tute? Any idea where I went wrong? or should I just repeat it all and see?
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Post by orangemittens on Jul 10, 2015 18:20:17 GMT -5
From the picture you showed you have a plane where there should be a 3D object. Maybe give it another try. If at any step your item doesn't look like the tutorial item in the picture post then and we can work through it. If you're running into a shortcut that isn't working correctly post about that also.
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Post by smokeybearz on Jul 23, 2015 21:22:39 GMT -5
Good evening orangemittens,
I seem to be stuck at step 57. I followed the previous steps without any problems ; selected all vertices of the Cube mesh, turned them red using Mark Seam, then followed up with selecting all the vertices and clicked Unwrap. But nothing happens. There should be a new window popping up with the mesh map, only mine already had a window on the left side, and it's another User Persp. Is there a way to make the proper window appear?
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Post by orangemittens on Jul 23, 2015 22:45:51 GMT -5
Hi smokeybearz, welcome to Studio forums! If you post your .blend I can take a look and see how to help
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Post by smokeybearz on Jul 23, 2015 23:25:53 GMT -5
It's on mediafire. I've never used that service before, so bear with me lol. I think if you click here...
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Post by orangemittens on Jul 24, 2015 7:20:07 GMT -5
I looked at your .blend and what you need to do is click down in the lower left corner to get the Editor Type menu. Then pick UV/Image editor from the menu. Once you do that you will see your map. Your project is coming along great!
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Post by smokeybearz on Jul 25, 2015 5:50:56 GMT -5
Thanks for helping like this, orangemittens. I hope it's okay if I ask for help every step of the way. I'm sure that once I get one done the following meshes will be a lot easier to complete.
I have another question... I'm at step 61... If you look at the image you posted above, you'll notice I don't have an orange square on the upper left corner when I click l. There's only a bunch of lines and pressing l will select 1 of 2 independent lines. I think it's because I panicked on the previous step and I might have created a bunch of weird maps. So I wonder if I can select all the vertices in the UV/Image editor box and delete them, and then repeat the previous steps up to step 61.
Also, I realized that my mesh is way too big, I miscalculated. When is it too late to change the size? I'm guessing when the mapping process begins?
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Post by orangemittens on Jul 25, 2015 10:52:05 GMT -5
If you post your current .blend I will use it as an example of how to continue forward from where you are in the project. It looks as if you may have missed snapping a few seams but you should not need to start all over to continue forward. It's never too late to change the size. If you have mapped something and all you're doing is changing the size you can still use the same map. I wrote a tutorial that shows how to resize a painting and there is no mapping work involved in that tutorial at all. If you've mapped something and change the shape (for example you mapped a square but you change your mind and want a rectangle painting instead) then you will have to tweak the map to match the new dimensions. Don't worry about asking questions. If you're running into a question other people are too so it's good to get more pictures and discussion on it. Learning this is tough and a single tutorial cannot go over every question...questions are what the thread is for and they help me to improve the tutorial also
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Post by smokeybearz on Jul 25, 2015 13:32:23 GMT -5
It does look as if I missed a few Seams, but all of the vertices turned red. And I tried a few times, I always get the same map. I also tried to delete the map to start over but selecting and pressing delete doesn't seem to work. The blend is HERE. A million thanks
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Post by orangemittens on Jul 25, 2015 14:11:00 GMT -5
I'm not sure why your map is coming out differently than mine did because you actually do have all the seams snapped. You can easily move on without getting rid of the seams you've placed but if you'd rather start over you can select the whole mesh in Edit mode and, instead of clicking mark seam you can click clear seam. That will remove all the seams from the mesh. If you want to continue forward deselect the entire mesh in edit mode (click a on your keyboard until nothing shows orange), switch to face select mode (indicated by the 1 in the picture below) and then right mouse click on the front face: This will cause just the map for that one face to show on the left in the UV/Image editor window: Click the g key on your keyboard to select it and move it off the map. Repeat this step for the back face of your painting: Repeat for each of the 4 side faces: When you're done select the entire mesh again in the 3D view window and your map should look something like this now: And you're all set to move on to the next part in the tutorial where you put the faces back on the map and size them.
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Post by smokeybearz on Jul 25, 2015 17:22:20 GMT -5
I followed what you said and I'm really starting to wonder if maybe my Blender is not corrupted It worked on your side, but when I do it, when I select all the vertices, some won't highlight, and stay unmovable. Also, when I select only the front face of the mesh, which takes a hundred clicks to grasp, the same vertices are displayed incorrectly (only showing red). So I think the vertices on the left side of my mesh are not connected. But I don't understand why it worked on your side.
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Post by orangemittens on Jul 25, 2015 18:14:16 GMT -5
Perhaps try reinstalling your Blender, clearing your seams, and then retrying. It really shouldn't be necessary to do this but I agree it seems there is something going on with your Blender. If you want to go step by step with it posting .blends that's fine. We'll get you meshing for Sims 4
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Post by smokeybearz on Jul 30, 2015 22:14:26 GMT -5
Hi orangemittens, I've decided to start over since I was at a dead end, but I'm afraid I didn't go far on my second try. When I started the mapping process, I couldn't select my mesh to create seams. Only the EA shadow can be selected now, for some obscure reason. My experience with Photoshop tells me there's a locked layer somewhere. Here's a pic to show you what I mean. Perhaps you can spot an anomaly somewhere. Oh and there's a small vertice in the middle of my box mesh, I don't think it belongs there, but I cannot select it alone.
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Post by orangemittens on Jul 30, 2015 23:17:24 GMT -5
When you are in Edit mode you can only select vertices of the active item. You can tell which is the active item because its name will be written in white font instead of black font on the scene list in the upper right corner. On your list shown in the picture above the studio_mesh_0 is the active mesh group and you are in Edit mode. Click the tab key on your keyboard to go back to Object mode. Then right mouse click your painting mesh to select it and return to Edit mode to begin working on it.
The small orange dot you've indicated looks like the origin to me. It shouldn't be a problem being where it is for this project.
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