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Post by pancakeb0b on Oct 23, 2015 20:16:06 GMT -5
i'm having some trouble unwrapping my mesh. i've just been following the tutorial but my uv map doesn't come out like yours. it looks like this: i also get an error message that states "object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh." if this isn't enough information please let me know!
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Post by orangemittens on Oct 23, 2015 21:54:51 GMT -5
Hi pancakeb0b, welcome to Studio forums. If you post the .blend I can take a look at it.
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Post by pancakeb0b on Oct 24, 2015 8:17:56 GMT -5
i've uploaded it here. thank you for looking!
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Post by orangemittens on Nov 7, 2015 12:08:30 GMT -5
pancakeb0b, Omg, I really apologize for missing this when you posted it. I've taken a look at the .blend and you haven't finished snapping all the seams. This is causing the unwrap to be incomplete: The edges that are showing black need to be red like the others are. If you run into more questions post again and if your item is missed for days give the post a friendly bump.
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Post by pancakeb0b on Nov 7, 2015 12:17:59 GMT -5
it's no problem! i actually figured out what i was doing wrong but thank you for getting back to me
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Post by orangemittens on Nov 7, 2015 16:23:20 GMT -5
Excellent! I'm glad you got it sorted. Sorry again for the super late response
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Post by sweetsorrowsims on Jan 11, 2016 3:35:16 GMT -5
Hey I am making a table instead of the painting and am unsure if I have to move all of the boxes in the uv wrap mode thing like you do in the tutorial? I am not understanding why I have to move them and if I should should they be moved differently because its not a painting?
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Post by orangemittens on Jan 11, 2016 10:36:01 GMT -5
Hi sweetsorrowsims, if I'm understanding you correctly you're asking about the mapping steps. When you unwrap your mesh what you're doing is separating each individual face from the others and placing it in a unique spot on the map so that none of the face map parts overlap. The reason for doing this is so that later when you create your swatch images you can make each face different. For example let's say you wanted to make a dice object. If each face of the cube was not mapped into a separate place on the map you would not be able to make each face display a different number of black dots. Additionally, in order to render a shadow map Blender needs each face that has a different amount of shadow to be separated from other faces. For your table item imagine that it is in a normal room with a light on the ceiling. The table top surface that you place things on will be brighter than the underside of the table top. Blender can make a shadow map for you that will realistically shade your diffuse image but, if you map the table top surface in the same place as underside of the table top Blender will become confused. It will try to make that section of the shadow map bright because it's the surface of the table top but it will also try to make it dark because it is the underside...the result is a splotchy shadow map with both bright and dark areas. If I've misunderstood the question or this doesn't answer it fully please post again with your .blend
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Post by christinecc4sims on Feb 17, 2016 12:04:15 GMT -5
I have a question, instead of using blender to map the item, could we just use uvmapper?
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Post by orangemittens on Feb 17, 2016 13:52:55 GMT -5
As long as the item is correctly meshed and mapped you can use any 3D editor you like for any portion of the project. The only thing that absolutely requires Blender when making a new object.package for the game is the export and import of the .blend in Studio. If you prefer to use a different editor than Blender I wrote a tutorial HERE that goes over how to bring your meshed and mapped item into Blender and swap it for the EA mesh that you want to replace. The example item for that tutorial was meshed partly in Blender, the rest of the meshing and all of the mapping was done using Milkshape.
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Post by christinecc4sims on Feb 17, 2016 17:16:40 GMT -5
Thanks for this info, I will check out the other tutorial.
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Post by orangemittens on Feb 28, 2016 10:58:36 GMT -5
You're welcome
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Post by simcclover1992 on Mar 30, 2016 7:08:02 GMT -5
So I am completely confused as to what I am doing wrong, I cant get all the vertices selected to unwrap them. do you think you could help me? here is a link to a download of my blender file, so you can possibly help me figure out what i'm doing wrong! Any help would be appreciated! (to be clear, I am stuck on step 49, I believe) My blender file
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Post by orangemittens on Mar 30, 2016 9:32:30 GMT -5
Hi simcclover1992, welcome to Studio forums. I'm happy to take a look at your .blend but the link isn't working.
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Post by simcclover1992 on Mar 30, 2016 9:52:42 GMT -5
Hi simcclover1992, welcome to Studio forums. I'm happy to take a look at your .blend but the link isn't working. My apologies, I couldn't even find the file in my mediafire? Not sure what went wrong, but here is the link to it I re-uploaded: www.mediafire.com/?hcme8ari8mi9s6b
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