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Post by Feyona on Feb 15, 2022 19:20:09 GMT -5
Take a look at the Warehouse tab. If there is no S4S Manifest resource it means that the file was was merged in another program and Studio won't be able to un-merge it.
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Post by Feyona on Dec 7, 2021 7:42:10 GMT -5
Share the files, please.
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Post by Feyona on Nov 7, 2021 21:49:55 GMT -5
Kijiko Uses exactly the same avatar except for the custom skin. You can export the texture from the file exported with Studio and replace the texture in Kijiko's file. Other than that it's exactly the same rig and meshes.
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Post by Feyona on Nov 3, 2021 20:22:59 GMT -5
This is so cool!
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Post by Feyona on Nov 1, 2021 2:27:39 GMT -5
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Post by Feyona on Oct 29, 2021 20:58:20 GMT -5
Hi! I know it's been awhile since this post was active, but hopefully someone can help. I don't create content, I just edit it for use in my own game so I don't understand all the workings of layers, etc. I have two necklaces I'd like to put on my Sim. Putting one on removes the other. Is there a way to make it so my Sim can wear both? It can not be solved with sort layers. A simple answer is no, you can't make a sim wear 2 necklaces. A long answer is that it is possible only if you know how to work in blender, how to move uv maps, how to move the textures and then you can change the category from the necklace to something else (brow ring for example). But then edited necklace will conflict with another custom item by overlapping the textures.
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Post by Feyona on Oct 29, 2021 18:09:20 GMT -5
Ugh, there goes my money lol. I own the 8th version.
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Post by Feyona on Oct 26, 2021 23:01:50 GMT -5
It does makes sense to the developers. They coded this tool and it’s their decision to keep the tool. There are open source community tools for The Sims 4. You are welcome to contribute there. No it doesn't make sense Too bad. You know how can you contribute since you are seems so eager to? You can help around the forum answering people's questions about how to work in this software and how to create content. Other than that devs don't need any help.
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Post by Feyona on Sept 29, 2021 19:00:57 GMT -5
Try this. Open your file on the Warehouse tab, click CAS Part, in the search field enter "buff" and check if there is any number. If yes then this is what gives your sim a bored buff. Enter 0 (one zero) and do this for each CAS part. If it didn't help please share your file. Can i send the package in DM? Yes. I can take a look later in the evening.
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Post by Feyona on Sept 29, 2021 0:06:31 GMT -5
Try this. Open your file on the Warehouse tab, click CAS Part, in the search field enter "buff" and check if there is any number. If yes then this is what gives your sim a bored buff. Enter 0 (one zero) and do this for each CAS part. If it didn't help please share your file.
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Post by Feyona on Sept 25, 2021 22:05:45 GMT -5
I also can't import mesh Im trying to add custom fangs, but the mesh won't import Please do not hijack someone else's thread. Create your own thread and share .blend and .package files.
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Post by Feyona on Sept 24, 2021 21:00:49 GMT -5
I would try to repair the game. It looks like S4S can't read the game file ClientFullBuild0.
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Post by Feyona on Sept 22, 2021 20:41:28 GMT -5
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Post by Feyona on Sept 18, 2021 21:14:36 GMT -5
This is Sims 4 Studio support forum. Please ask your question about another software on their support forum.
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Post by Feyona on Sept 14, 2021 5:44:41 GMT -5
It is an issue with maxis clothing. OP is not doing anything wrong. Certain pieces of clothing are improperly mapped and their texture extends beyond where the texture is supposed to go into the space where nail textures now go. It's a small handful of clothing with the issue and it is not an issue OP can solve without remapping the clothing It's not clothing improperly mapped, it's an issue with brand new nails that were never meant to be in the game but were patched 7 years later using the same texture space as maxis clothes that were created years prior to the release of these nails.
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