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Post by eviltiptip on Apr 17, 2016 2:41:18 GMT -5
There are few compression algorithms to a *.DDS , you need to use DXT5 , when you save a dds file, photoshop will open a saving console, there you have option to choose compression, just choose DXT5 , and it should be fine, if your problem still not solved just say so and ill try to help.
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Post by eviltiptip on Apr 17, 2016 2:37:14 GMT -5
Hi there, there is a easyer way to do it, you can just clone same type of object, in your case clone a male short shirt, import you mesh in, combine the 2 meshes(make sure to choose ea abject last) that way it take all of ea attributes, then all u will need to do is change the normal map and shadow file in S4S warehouse.
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Post by eviltiptip on Mar 18, 2016 10:13:41 GMT -5
Well you got no problemwith UVs, i check them and they fine, but this mesh you made is not workable, when you import it to S4S it fixes it, but because they start is really not workable, it make this bugs. but ill say again, maybe someone else knows a quick fix for it, i saw some people making meshes in wrong way and let scripts fix it, i never do this, the best is create everything prefect, then you get a perfect item in game <:
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Post by eviltiptip on Mar 18, 2016 8:10:09 GMT -5
Female Textures, there you go dude, this is a package contain all the adult female textures, remeber you have to edit all of them , other ways when u get your sim fater or add more muscles it wont show up your changes.
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Post by eviltiptip on Mar 17, 2016 10:14:53 GMT -5
Well basicly this things should'nt happen. even if you dont know how to make a mesh for sims 4, if you make a good mesh s4s will convert it well. But when u make or edit a mesh in wrong way, then problems will come up, even if it look good at first, its very recommended to learn modeling correctly, at first it seems you dont want spend so much time for it, but if you learn how to make good meshes, it will also make you process of edit or create mesh much faster....
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Post by eviltiptip on Mar 16, 2016 14:51:03 GMT -5
Well i took a deeper look into your files, im not sure if there is a quick way to fix it, ill try dig into it more later,and myabe someone else knows quick fix, but i do know what the problem is. the problem is that you didnt edit the mesh in a right way, you got lot of extra edges, faces, and vertexes. and from the look of it im sure you could done same thing more easy and quick in the right way, you should watch some tutorials about modelling in blender...
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Post by eviltiptip on Mar 16, 2016 14:16:03 GMT -5
UPDATE: skins textures located in fullbuild6 7 and 8 and not the deltabuild.
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Post by eviltiptip on Mar 16, 2016 13:06:36 GMT -5
Well alright. so first thing you need a package with skin tones to edit, and how to find that? well the best shortest way i know is look for them in google, people already extracted them save you the hard work, if you want to do it your self , you need to open a file call clientfullbuild0.package, you can find this file in you sims 4 folder\Data\Client , search for the word tone, it will show you few objects, and in this object xml should be hex number who refer to the texture it self, with is a rle file you can locate in clientdeltabuild6 7 or 8. i dont remeber exactly how i found this but i just play with that little and found them. for every type there are 20 files, for example for adultmale body , u need to edit 20 files, for all the size of body, fat/muscle. i got a package contain all the files need to edit for AdultFemaleBody , if you want that let me know i can share, if you want other type of body you need to extract it your self or find it in google, if you cant make it, let me know ill find them for you when ill have time and will write exactly how ti find them... good luck, and let me know how you doing
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Post by eviltiptip on Mar 15, 2016 14:35:34 GMT -5
Hi there, i think maybe something with the mesh shape make lights react badly, where did you get this mesh from?
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Post by eviltiptip on Mar 15, 2016 13:34:49 GMT -5
Hi there, if you want to create a full body skin you should not use skin details, you should change the skin, to do so you will need to edit about 20 image for every type. you can extract this skins from full build package. just look for the skins you need in this packages, if you dont know how to do so, let me know ill write you a mini tutorial. good luck
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Post by eviltiptip on Mar 13, 2016 15:06:39 GMT -5
Hello there, post your package file please.
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Post by eviltiptip on Mar 12, 2016 8:37:09 GMT -5
Hello, one of your problems is the Bone Assignments, For example you right shoulder is assign to Rshoulder_twist , but your left one isn't, you should first check all the bone assignments, fix it and then check results. you got tutorial on how to check bone assignments HERE, and you got tutorial on how to transfer weight HERE. Also you have a model under the top, you can see in some places the shirt is in the model. i don't know exactly how you imported the mesh and where from. and its possible to do it the way you did, but i guess if you clone a full body female mesh from s4s, with same vertex groups as yours(you got 1),then export it mesh, open blender and import your mesh in, then join the items(make sure u choose the ea mesh last) it will make job easyer for you. If you want to do it the way you did, it possible, but you will have to start check all the attributes will mach ea attributes... Also you can prevent problems by lower the poly count on your item.(you not must , s4s do it for you but sometimes it can make problems in game)
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Post by eviltiptip on Mar 11, 2016 20:23:29 GMT -5
Well, i was wrong Feyona, it is not the uvs map. color displace only when i use colors in the rage of colors you used, if use darker or stronger colors it ok. i don't understand why it do it. look like something with sort layers/ Hope someone else can figure it out, i want to know why it do it to. orangemittens any chances you know what it is?
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Post by eviltiptip on Mar 11, 2016 9:40:51 GMT -5
Well displaced map cause pixels streech and change it shape and color, the maxis mesh is plane, but ea got there own positions and layer, so it means you have to position things way EA lay out,or it case shape and color change. any hows, im just guessing here, to be sure 100% what is your problem i will need you to post you .package file so i can take a look at it.
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Post by eviltiptip on Mar 11, 2016 5:57:11 GMT -5
Hello there, your problem is not with the texture, its with the UVs placement. if you only recolor, and you dont want to deal with UVs, you can try and make the shape of your line same shape as ea texture, but if you want it to be exactly like you want you should fix the UVs position. You can take a look at My Tutorial, go to section 3.4, there i show how to fix UVs position with in blender. NOTE: To fix the UVs you will need to create mesh at s4s and not only recolor.
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