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Post by Leniad on Jul 30, 2019 14:43:44 GMT -5
Are you exporting like this?
This is not a recipe example, but the function is the same. Exported file should look like this
starting with the id as name
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Post by Leniad on Jul 29, 2019 21:10:49 GMT -5
in sims 4 studio
warehouse tab select recipe tuning batch export recipe somewhere Open your ramen noodles warehouse tab batch import the recipe you put somewhere
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Post by Leniad on Jul 28, 2019 10:11:33 GMT -5
I've seen that too. Not sure what causes it. I just leave the second swatch, deleting the rest and add back - that works for me
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Post by Leniad on Jul 28, 2019 10:04:18 GMT -5
Thank you for pointing it out.
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Post by Leniad on Jul 28, 2019 0:03:41 GMT -5
Wasn't so hard to fix. EA scrapped the earlier fishing groups and went to groups within the cities (Willow Creek, Oasis Springs etc.). To spice things up, moved the second set of "New Fish" to Oasis Springs. First group of fish caught at hallow slough as before - may be caught in other places in Willow Creek as well. Second group of fish caught at fishing spot between Pebble Burrow and Nookstone - may be caught in other places in Oasis Springs as well. I updated the files, so download new V2 files and delete the old ones, different names.
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Post by Leniad on Jul 27, 2019 21:08:51 GMT -5
I tested in hallow slough with basegame and found different fish in the location that are not found in the fishingData_Spot_GD_Common_01 that used to be used there. They have either re-arranged fishing spots or replaced fishingData_Spot_GD_Common_01 entirely - So my sims will do a lot of fishing before I figure it out.
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Post by Leniad on Jul 27, 2019 11:06:26 GMT -5
The fish were added to certain fishing locations only. Not sure what the last update did to them. Not sure about cooking without the harvestable fish. Sorry not much help Will look at fish in base game to see if they still work
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Post by Leniad on Jul 23, 2019 23:33:12 GMT -5
I am assuming there is a particular vase "default" for flower arranging. This said, find THAT vase in the "Selective Clone" search window and clone it. In the warehouse tab of your cloned object, on the object definition line, search for object tuning. Add THAT tuning to any vase you like and it should work in your flower arranging.
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Post by Leniad on Jul 23, 2019 23:28:36 GMT -5
In some recipes, wedding cakes for example, the stat lines also need changing in the recipe. 4 different places for wedding cakes.
n="stat">16701<!--statistic_Skill_AdultMajor_GourmetCooking
good luck
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Post by Leniad on Jul 23, 2019 12:29:48 GMT -5
Everything works with base game - no exception errors. No idea about wall clock info - nothing I made has anything to do with those tunings. My suspicion is that EA used some of the ids that I used. I don't have the expansions, so no way to fix the issue. I would suggest removing all the food and drinks from mods folder, see if that clears up all the errors. If it does add them back a few at a time, so you can see which items are causing the issues. If it's all of them, then you can't use them. Sorry can't be of more help.
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Post by Leniad on Jul 22, 2019 23:23:30 GMT -5
I see your tutorial now. I was following j's tutorial "Step by Step Tutorial on Adding Effects to Objects" Thank you. That totally worked.
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Post by Leniad on Jul 22, 2019 20:47:26 GMT -5
Thanks minimonster, that worked - sort of. Not sure where the id you gave came from, but I assume it was from the glow tree. After removing my inserted tuning code and lowering the z value of the _fx:Position (-2.25) on the rig, the effect worked - just way too big. Does anyone know a way to reduce the size of the effect, or perhaps another smaller "glowing" object in the game? I couldn't think of one.
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Post by Leniad on Jul 22, 2019 15:32:42 GMT -5
My sims love watermelon slices and Parsnip pancakes.
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Post by Leniad on Jul 21, 2019 20:08:04 GMT -5
in warehouse go to the Model LOD on right the data tab click edit meshes scroll down to material section click edit items - and there it is
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Post by Leniad on Jul 21, 2019 14:44:07 GMT -5
I have tried following the tutorial for inserting an effect into an object, but I think harvestable objects are different.
I copied the harvest fruit and tried inserting the effect "spring_challenge_growfruit_tree_glow" into line 177 of the Leniad:object_GardeningFruit_VenusApple object tuning.
Not sure if this is just the wrong insertion place or if there is something special about this effect, making it the wrong effect for this purpose.
my file is HERE if anyone could look at it and help sort this out. Thank you.
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