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Post by phoenixc on Apr 8, 2021 9:09:24 GMT -5
It looks like you've either merged the files with a different program since there is no S4Smanifest resource inside the package file or you deleted it.
Spoke with Emi (Nynaev) the other day at length about Altara and other updates of hers and her word was to get the updates from her new site, not TSR. She has updated all chairs on all downloads to be compatible with the March 2021 patch.
This file was an example. I have many files from creators who have disappeared and for which there is no possibility to recover them (sites that have disappeared or files deleted). In the game these packages work, but I would have liked to reduce them because new objects have appeared and I would like to give up some old ones. I'm sitting here wondering what other program I would have used to compress these files. If I used s4pe, then it is impossible to restore them to their original state
Thank you for your answers and your time
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Post by phoenixc on Apr 8, 2021 7:00:18 GMT -5
Does this file contain S4Smanifest resource on the Warehouse tab?
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Post by phoenixc on Apr 8, 2021 4:33:05 GMT -5
Old versions of Studio are not available. New Studio should unmerge old files merged in Studio without a problem.
The file was compressed in 2017 before I stopped to play sims4. I found all my old files in cloud, and all are compressed. I can see all the files inside merged file in S4S (inside warehouse)
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Post by phoenixc on Apr 7, 2021 13:16:35 GMT -5
I have a few merged files made with an older version of the S4S and i can no longer un-merge with the new version. Please, a word of advice.
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Post by phoenixc on Mar 31, 2021 11:55:28 GMT -5
I have a few merged files made with an older version of the S4S and i can no longer un-merge with the new version. Please, a word of advice.
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Post by phoenixc on Mar 3, 2021 7:33:14 GMT -5
For the Dust kit can be find a solution to extract xml? The S4S is working only for patch.
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Post by phoenixc on Feb 12, 2017 11:53:58 GMT -5
Damn, I knew I forgot to mention something phoenixc , but I'm glad you already did it yourself: Changing all Tuning + TuningID's for ALL Object Definitions. Good to hear you got it to work. The strange thing was that the fireplace cloned from "object_FireplaceWall SC2x1_01" with tuningID 77539 didn't work in game after last patch. I had to change the type of fireplace with "object_FireplaceWall FC2x1_01" with tuningID 77537. Both of original firplaces have 2x1 tile and they are from the base game.
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Post by phoenixc on Feb 11, 2017 13:38:01 GMT -5
phoenixc First of all, make a copy of your package file as I don't know if what I'm saying here will work and I don't want you to be angry at me for screwing everything up even more After that, I think the best thing you can do is open a Fireplace in Studio which has the same footprint. So if your Fireplace has a grid underneath it 2x1 then search another fireplace with those same grid size underneath it, wright down it's name and then search for it using the search bar in Studio. After you've found it, make it into a new package file. Go to warehouse > Scroll down to a line called "object definition" and click it. Scroll down again untill you see a line called Tuning and TuningID, wright those down somewhere or copy them. Open your package file and replace the tuning and TuningID then save your package file. I think the tuning is the part that makes your item not work so this is what I should do to trying to fix it. The problem could be though that this person used a Custom tuning, replacing it with a standard EA one could cause texts to be turned into default text for example. ________________________________________________________________ Thank you. It worked. I updated 3 fireplace and all 3 works now. The Tuning text was good, but the creators used another TuningID that EA standard. I changed the value of tuningID in all "objects definition" and saved.
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Post by phoenixc on Feb 11, 2017 9:33:02 GMT -5
I have a CC fireplace that doesn't work with the last patch. Trying to update the fireplace the game generate last exception file, so the CC aren't good. What can I do to update this fireplace to be compatible with the last patch and vampire pack? It worked before. Please help me, because the creator is missing.
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Post by phoenixc on Dec 17, 2016 4:04:12 GMT -5
These changes can be made to My CC list or I have to edit each package?
Edit: I borked some clothes and hair. In my CC list I saw all, but in game some clothes and hair doesn't work. The clothes borked doesn't show up and the hairs doesn't work. May be I lost some mesh? or did I something wrong? I've not managed to identify the clothes that do not appear in the game.
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Post by phoenixc on Jul 23, 2016 10:55:49 GMT -5
Is there a way of getting the light fix patch without downloading the whole s4s? The program is a little to much for me to handle, but I would still have my beautiful CC lighting working. I don't know another way, but after fixing the lights you can uninstall the S4S...
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Post by phoenixc on Jul 15, 2016 1:12:20 GMT -5
After the patch 1.21.32 there are problem with CC light. Your batch is working for CC merged package? (CC set with multiple files)
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Post by phoenixc on Jul 2, 2016 8:47:53 GMT -5
No, you should still be able to create a template. You need to select the vertices in the right-side model viewer for the map to show up on the left. Put your mouse cursor in the model viewer window and click the a key on your keyboard to select all vertices (step 8 above). The model will get orange lines and the map should appear in the mapping view. I did it... it worked. Thanks. From now will be more simple to recolor complex object.
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Post by phoenixc on Jul 2, 2016 4:31:17 GMT -5
Hi phoenixc, if I'm understanding you correctly you want to separate surfaces so they can be recolored separately from one another. If that is the case you would need to remap those surfaces that are currently mapped in the same location. This tutorial doesn't go over mapping or changing the mesh in any way...it's solely focused on steps involved with basic recoloring. I wanted only to recolor but I'm asking why following step by step the tutorial I don't see in edit objects -view diffuse the black lines like in your photo. For this was the photo ... When I click on the objects (keyboard A) I can't select only white or black. The yelow line is all over the objects .. It's because those surfaces are mapped in the same location ? Edit: Maybe if was used Worshop instead of S4S to create the objects?
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Post by phoenixc on Jul 1, 2016 6:41:14 GMT -5
I've just downloaded the latest version oh S4S 2.7.0.7. - many many thanks - and wanted to fix my chairs and tables. So I clicked on tools - batch fixes and so on and browsed one of my creating folders - run - ok - found two items (yes, I had one chair and one table in this folder). Is this really it? Because the date is still 31st May, when I created these objects. Are they really fixed now? I can't believe it, that's too easy, have I done something wrong? To be sure, for the chair check on tag. If you have 1006 tag for chair or 1008 for bar stool (plus 26625 but isn't essential) , it's ok... and yes, it's so easy... I do it for my 4 tables and 6 chairs and everything go fine in game... If you have tag 26625 and you edit a restaurant lot all CC chairs and tables can be viewed on restaurant furniture ...
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