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Post by inabadromance on Jun 9, 2018 17:24:22 GMT -5
yes, it's the uv and you need to move it in order to fix the issue. the three links in the thread I posted explain the basics on how to do it. you can Google "move uv in blender" or in YouTube if you want to try and find videos about it. I'd read over what's on the links and if you have any specific question, then ask about it.
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Post by inabadromance on Jun 9, 2018 15:19:34 GMT -5
hi! please share the package and blend files.
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Post by inabadromance on Jun 9, 2018 15:18:45 GMT -5
hi! the first is a texture resolution size issue. not sure what the problem is with the other two. is it that one is shinier?
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Post by inabadromance on Jun 9, 2018 15:16:52 GMT -5
hi! the uv of your item is still placed where the earrings are mapped. you'll need to move the uv elsewhere to avoid overlapping with other items. if it's just a solid color you can make it really tiny and place it between the arms. read the following thread and the links on my first reply: sims4studio.com/thread/11497/help-accessory-jacket
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Post by inabadromance on Jun 9, 2018 15:12:17 GMT -5
hi may13 , this is an English speaking forum. please provide a translation for your last post so others can understand. any other type of animation files that aren't in blend format must be converted to blend format. since this forum is for S4S you should look for information regarding that outside here and probably somewhere related to those formats.
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Post by inabadromance on Jun 8, 2018 22:49:42 GMT -5
hi! I'm not entirely sure what your referring to exactly. if you want to recommit custom content then you need to place the packages into S4S' mods folder. following this guide: sims4studio.com/thread/397/create-standalone-recolor-custom-contentif you're trying to share your custom content in the creator studio then we are not (and never have) a host for any files. you need to upload your packages elsewhere (Dropbox, simfileshare or any third party host you use) and paste the links into your studio pages.
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Post by inabadromance on Jun 8, 2018 16:59:30 GMT -5
hi! last time I check there wasn't any food processor. did it come with a special pack? is it custom content?
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Post by inabadromance on Jun 8, 2018 13:11:03 GMT -5
Hi! I can't help you with the partflags, since i've never worked with that. Be patient and wait until someone that knows about it replies. You can edit your tittle, to ask for help in that matter as well. As for the weights, i'm seeing the mesh and they are not right. Firstly, i suggest cloning another full body outfit that only has one mesh cut and join all your mesh groups into one to match this new clone. You can't move meshgroups around, outfits are cut into specific cuts for a reason, and your mesh has to be cut exactly the same way or you'll have weight issues. Regardless if they are done correctly or not. So if you're not sure that your mesh matches these cuts precisely, then it's better to just join everything and keep it in one single cut. I suggest cloning the base game full body outfit lingerie that has only 1 cut. As for the weights, you'll have to head over to the data tab in edit mode (once you joined all meshgroups), select each vertex group and delete them all by clicking the minus button next to it. Once you have no bones left, you follow the weight transfer tutorial i linked above. Also you have a 2 extra uvs that are surely messing up with your item. The only ones you should have are uv_0 and uv_1. Delete the rest.
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Post by inabadromance on Jun 8, 2018 10:39:33 GMT -5
no problem! glad it's fixed, remember to stick to these resolution ratios for all your items.
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Post by inabadromance on Jun 7, 2018 16:34:01 GMT -5
Hi! I suggest doing the vertex paint and a proper uv_1. If that doesn't help, i would delete the current bones you have now, and do a smooth transfer of the weights.
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Post by inabadromance on Jun 7, 2018 16:30:16 GMT -5
Hi! This looks like incorrect texture resolution. Make sure the resolution is multiple of 2: 256,512,1024. Anything different isn't right.
If you're still having issues, please share the package file so someone can take a look.
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done
Jun 7, 2018 10:54:35 GMT -5
via mobile
jwofles likes this
Post by inabadromance on Jun 7, 2018 10:54:35 GMT -5
lol that's funny. if EA items also have that then they should fix it on their own.
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Post by inabadromance on Jun 6, 2018 19:45:42 GMT -5
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Post by inabadromance on Jun 6, 2018 19:40:44 GMT -5
I see. size of the great doesn't mean is low poly, depending where you got them from. meshes from modeling sites are mostly all high poly. also it's not about the storage you have but the ram and the processor. I've never used Mac, so you'll have to wait for someone that uses that OS.
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Post by inabadromance on Jun 6, 2018 19:38:21 GMT -5
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