|
Post by Feyona on Sept 12, 2021 19:03:44 GMT -5
Contact TSR regarding your item. Please read the rules.
|
|
|
Post by Feyona on Sept 12, 2021 18:42:01 GMT -5
There is a custom material that I've set up in 2.76, I don't use someone else's PBRs. You can find a lot of tutorials about how to do this. Some nodes are easier to make some are more difficult.
|
|
|
Post by Feyona on Sept 12, 2021 3:38:46 GMT -5
I changed the name of your thread. Offering money is forbidden on this forum.
|
|
|
Post by Feyona on Sept 12, 2021 3:03:00 GMT -5
|
|
|
Post by Feyona on Sept 11, 2021 21:10:31 GMT -5
There is an overlapping geometry. Make sure to hide the bottom body in the rig. Unroll the rig and click on the camera next to the "bottom".
|
|
|
Post by Feyona on Sept 10, 2021 8:43:26 GMT -5
Hi. - download and install 2.76; - in s4s settings change the blender path to 2.76, close s4s and blender; - open s4s again, try to export again I have 2.93. Am I still able to use the studio? It is giving me the same error: Unable to locate blender. You can use it for modelling things but to prepare the item for import and for Studio settings you must use a specific version. Studio does not work with 2.8+. The most stable version is 2.76.
|
|
|
Post by Feyona on Sept 8, 2021 6:43:08 GMT -5
Moderator's edit: the updated versions for all species and life stages can be found here Updated map with texture space for new nails that came with Spa Day. Thank you AleNikSimmer .
|
|
|
Post by Feyona on Sept 7, 2021 22:54:15 GMT -5
Go to User Preferences -> System and change DPI from 72 or whatever you have by default to 82 or bigger number. Save user preverences. If it does not help bring this question to Blender forums. We can help with S4S questions but have no knowledge of Blender stuff.
|
|
|
Post by Feyona on Sept 6, 2021 0:59:34 GMT -5
I suggest following the tutorials from S4S forum or Mauvemorns tutorials on YouTube. There are too many tutorials on youtube that show an improper way to make clothing.
You need to select all vertices on the bottom of the mesh, click EA to extrude them, then cluck S to scale and Alt+M to merge at the center to merge all vertices into one. If you want to make the straight line like on the picture above then extrude (E), scale (S) and then press again S followed by shortcut Y. Then press W to remove doubles and move selected vertices by Z axis.
|
|
|
Post by Feyona on Sept 5, 2021 19:43:09 GMT -5
When you export the file from Sims 4 Studio it has all the needed setup. If something is not working properly I suspect that it's Blender not vibing with drivers. You should see the lines if you right click on the joint. This is the way the file is set up when exported with the help of Studio.
|
|
|
Post by Feyona on Sept 5, 2021 19:25:40 GMT -5
I would advise against using the knife project or boolean tools. The way I do it is by appending the nude mesh and turning a wireframe mode. I start deleting polygons that would be inside the mesh after combining both of them and switching between the wireframe and texture modes and checking if I can delete more and whether I deleted too many polygons. Ohhhh, I definitely have done it this way, but just wasn't sure if a little overlap was okay or not. Can I ask why you'd advise against boolean or knife project? o: Boolean creates unnecessary vertices as well as knife project. You can cut the mesh with just a knife tool if you feel like trimming of pieces. Also, in the past boolen for some reason was ruining weights. I haven't tried it in a while so don't know whether I did something wrong but all weights were completely ruined after using it.
|
|
|
Post by Feyona on Sept 4, 2021 22:22:40 GMT -5
I would advise against using the knife project or boolean tools. The way I do it is by appending the nude mesh and turning a wireframe mode. I start deleting polygons that would be inside the mesh after combining both of them and switching between the wireframe and texture modes and checking if I can delete more and whether I deleted too many polygons.
|
|
|
Post by Feyona on Sept 4, 2021 2:23:00 GMT -5
You need to edit the shadow file.
|
|
|
Post by Feyona on Aug 28, 2021 19:06:07 GMT -5
how do I get it to stop if my computer is using the windows defender. See here.
|
|
|
Post by Feyona on Aug 28, 2021 5:04:20 GMT -5
You can't make it work with water. Sometimes creator places a separate mesh underneath the alpha strands, this is when it sort of shows under the water but all alpha strands will disappear anyway. Both of these creators are highly skilled and do their possible best with the hairs. There is no fix for this.
|
|