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Post by Zelrish on Feb 6, 2018 5:30:29 GMT -5
Hi dspb If you select the option create a mesh and then clone a haircut you will have no issue afterwards as your package will include the hair mesh (you will of course have to import it) and will hence be independent from the original haircut.
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Post by Zelrish on Feb 6, 2018 5:27:32 GMT -5
Hi, the function is not yet available for the mac version of studio. Please use the windows version if you can or wait for a future update including the feature. There is so far no ETA for this feature.
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Post by Zelrish on Feb 6, 2018 4:19:06 GMT -5
Hello lapis107 From what you describe it seems like you have followed the correct process. The cut numbers seem fine to me as well so the import back into studio should not be an issue. I just tested it as well and I dunno if this is like a common thing for hair as I never do any, but I have the same issue going on in Studio. I am using the mac version for info, dunno about you. (I run Mac OS 10.13.2 and studio candy 1.2.0.7) And, all you did works fine, it is the preview from S4S that doesn't get updated after the import. I saved the package, closed it, reopened the project in S4S and everything was fine.
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Post by Zelrish on Feb 2, 2018 4:49:41 GMT -5
Hi PixelHeauxWhich was the base object you cloned? It is likely the shader of your lods are set to simglass. You would need to change it to the correct type for your object. If you share the object somebody can tell you more about it. (I kinda suck at objects) You can also have a look at the tutorial teaching you how to make an item transparent and simply reverse engineer the process. Here
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Post by Zelrish on Feb 1, 2018 13:19:35 GMT -5
Hi sisselinLook at your uv_1, you will see that the vertices for the back faces of the ribbon are out of place.
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Post by Zelrish on Jan 31, 2018 7:07:06 GMT -5
If you already exported a Vase you will see in blender how the shadow is made. The point here is to copy the way the game does thing, not re-invent it.
Look at how it is made for the vase and adapt it to your handcuffs.
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Post by Zelrish on Jan 31, 2018 5:20:07 GMT -5
LASTEXCEPTION ERROR!!!! only happens when i have the pose player/teleport any sim mod, so maybe andrew needs to update it??? please help Can you please provide the last exception file?
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Post by Zelrish on Jan 31, 2018 4:29:49 GMT -5
here's the game path on Mac Os as shown in other threads.
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Post by Zelrish on Jan 31, 2018 3:11:14 GMT -5
mikkelwestphal Please open a new thread in the creator studio section for your issue. Also there is no picture at the link located in your last post. Make sure to share the .blend as well in your new thread so that we can have a look at it. EDIT : I just noticed you already created a thread for this, so please refrain from posting in this tutorial section about the issue. Thank you I will remove your 2 previous posts that are also in your other thread.
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Post by Zelrish on Jan 30, 2018 4:56:45 GMT -5
the most recent drivers are not supposed to create this problem anymore. Make sure to use the latest drivers from AMD
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Post by Zelrish on Jan 30, 2018 4:54:34 GMT -5
The tutorial is slightly outdated regarding the syntax. The cut numbers are written 0000 or 0001, 0002 etc
depends on what the link is.. either upload to your online drive such as google drive/dropbox or an image upload site such as imgur and either share the link or use the insert image button.
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Post by Zelrish on Jan 30, 2018 4:26:43 GMT -5
Hair 2 : uv reaching OUT of the uv map's boundaries at the top Hair 4 : uv reaching OUT of the uv map's boundaries at the top and on the left Hair 6 : uv reaching OUT of the boundaries on the left Hair 8 : uv reaching OBVIOUSLY OUT of the boundaries of the uv map at the top and on the left
Come on... it is quite obvious every time... you use a 1024px by 2048px picture for the texture. Why is the uv map placed so randomly, you can SEE it in blender that it is reaching out, and of course it creates problems -__- Sorry for my tone here but I believed you would know this by now as it was already mentioned to you in previous threads. Please try to understand your mistakes not to repeat them every time. This will only benefit you.
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Post by Zelrish on Jan 30, 2018 4:12:01 GMT -5
Thanks y'all always help me, but those tutorials are a bit confusing. Also I am not using a wall object they're ( handcuffs ) every time I delete ea mesh & follow the steps it never works. Hi there, The answer you seek is in the links that were provided to you. You have probably no cut number set on your object or the wrong one.
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Post by Zelrish on Jan 30, 2018 4:02:31 GMT -5
What you can do to know where you installed the program (if you have the app in the dock) You right click on the app in your dock -> options -> show in finder You will then know where it is located. Just have to give the path to Studio afterwards.
to attach a picture, simply upload it to an image site like imgur for example and use the button in the messaging field to add an image. (copy the link to your uploaded image then)
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Post by Zelrish on Jan 29, 2018 3:30:12 GMT -5
Good to know and thanks for the update. I am glad it works again for you.
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