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Post by ToxicSimlish on Dec 15, 2017 11:15:40 GMT -5
Could you please elaborate on what you mean by default? At first I thought it was like Leniad suggested, but I'm not sure I understand :/
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Post by ToxicSimlish on Dec 3, 2017 16:11:37 GMT -5
The only CC that I can think of that is economy-related is the ATM card and credit mod (originally by zooroos). I haven't tried it however, so I can't tell you exactly how realistic it is.
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Post by ToxicSimlish on Dec 3, 2017 15:56:22 GMT -5
Hi there! I'm glad that your beds issues are fixed! As for the clothing, have you tried looking for them without the Feminine or Masculine tag? Sometimes, some creators forget to tag them into one or both of these categories, and only show up without them.
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Post by ToxicSimlish on Dec 2, 2017 14:32:24 GMT -5
I think if all the items' name start with the same word, they usually come next to each other. For example, when a creator put their name in front of their object, the different packages come next to each other; I found it to be true mostly in build mode, rather than buy mode though. Hopefully this makes sense!
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Post by ToxicSimlish on Dec 1, 2017 20:56:35 GMT -5
Yes, I forgot to mention that - you will need to modify the shadow, specular and normal. There are a couple of tutorials here that could help you out.
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Post by ToxicSimlish on Dec 1, 2017 20:41:14 GMT -5
Okay so right away I see that you don't have the appropriate texture, and that's why it shows up like this. Your texture should be 1024x2048. I suggest using this as a guide, as well as this tutorial. Good luck!
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Post by ToxicSimlish on Dec 1, 2017 20:26:47 GMT -5
Hi! Could you please share your .package file as well as your blender file? Thanks
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Post by ToxicSimlish on Dec 1, 2017 20:19:37 GMT -5
I know Gohliad made a cyborg arm some time ago, I believe you can find it here (search up "cyborg"), and here's what it looks like
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Post by ToxicSimlish on Dec 1, 2017 20:11:20 GMT -5
That's great! Have you tried it in-game and see if everything was alright?
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Post by ToxicSimlish on Dec 1, 2017 20:10:25 GMT -5
So unfortunately I can't help you with tuning, but for the transparency issue maybe this tutorial could help you?
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Post by ToxicSimlish on Dec 1, 2017 19:48:13 GMT -5
Okay from what I'm seeing is that when you appended the nude mesh, you didn't delete the EA mesh (or the other way around). What you should do is delete the EA mesh (s4studio_mesh_1.001) so you only have your mesh with the nude mesh underneath. From that point, you should do the necessary adjustement regarding cut numbers, weight etc., like Zelrish and inabadromance explained to you.
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Post by ToxicSimlish on Dec 1, 2017 18:57:01 GMT -5
Okay, so when I opened it up on the studio, I noticed some black spots at the bottom of the dress as well as the top, so I thought it was a shadow issue. I made the shadows blank, and test it out in game. Altough I didn't find any variations with the lighting, I noticed that there weren't any "blue spot" like in the picture above. I forgot to make a gif of it, but here are still images: X XI also noticed the top has a missing mesh, or at least the lace doesn't go with the shirt... here's an image. Although, when I opened up the mesh on Blender (the mesh on the .package file), there isn't any problems, everything looks okay, so I don't know what's the problem! I never understood how weight paint works, so I don't know if it's normal or not, but if it is ignore this! That's all I found, if anyone with more knowledge could help, it would be nice!
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Post by ToxicSimlish on Nov 30, 2017 13:08:56 GMT -5
I know Sims 2 CC are just insane, especially when it comes to medical stuff. Unfortunately, I looked everywhere and it doesn't seem like anyone did something like this with the Sims 4 :/ Hopefully one day someone will make some, or convert from the Sims 2!
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Post by ToxicSimlish on Nov 28, 2017 11:35:01 GMT -5
I suggest following along this tutorial
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Post by ToxicSimlish on Nov 28, 2017 11:31:23 GMT -5
Like Zelrish said, you need to adjust the cut numbers of your mesh to the ones from the cloned object so that they're identical; same thing for the shadow. I suggest following along this tutorial, and for the cut number scroll all the way to step 34.
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