|
Post by SLYD on Aug 1, 2017 0:44:35 GMT -5
I just edited my previous post.
|
|
|
Post by SLYD on Aug 1, 2017 0:29:12 GMT -5
I meant to scale up you uv. It is possible but it requires a lot of editing on your mesh. - Delete as many as possible faces on the body that is not visible. This will make room for your uv.
- Delete unnecessary faces on your mesh, e.g. inside of the clothes, anything that's invisible.
- Scale down uv of the mesh that is not that important, e.g. bottom of the mesh. Scale up uv of the main mesh.
|
|
|
Post by SLYD on Jul 31, 2017 22:43:08 GMT -5
I suggest you try both and see which works better yourself. This will help you understand the difference between the two methods.
|
|
|
Post by SLYD on Jul 31, 2017 22:41:10 GMT -5
I'd suggest making bigger uv map.
|
|
|
Post by SLYD on Jul 27, 2017 21:30:23 GMT -5
Haha glad to help.
|
|
|
Post by SLYD on Jul 26, 2017 23:04:10 GMT -5
I exported your normal map and your alpha channel is solid grey with no detail on it. Did you save your normal map as dds or png? You should save it as dds. What version of s4s are you using? I remade the normal map using the image you post (3 is the map before the colour/alpha channels are changed) and tested in game with a solid grey diffuse map. It looks pretty good. BTW I do not suggest using pure white to test normal map because it gets overexposed in CAS. Here's the normal map I made. simfileshare.net/download/280270/
|
|
|
Post by SLYD on Jul 25, 2017 23:12:23 GMT -5
I exported your normal map from the package file and noticed it didn't have an alpha channel. Have you followed my tutorial in step 26-30 to copy the original red channel to alpha channel and copy the green channel to red and blue channel? If you did, I've also came across with this issue when I imported the normal map into s4s and it went wrong. Your normal map appears darker than the EA normal map in s4s. I fixed it by exporting an EA normal map, coping and pasting every channel (red, green, blue, alpha) from mine to the EA one.
|
|
|
Post by SLYD on Jul 25, 2017 22:59:07 GMT -5
I don't see anything disappeared in your mesh. For making new mesh from scratch, I suggest always cloning EA items with only one mesh group. I wrote a tutorial about this.
|
|
|
Post by SLYD on Jul 25, 2017 2:45:51 GMT -5
You don't need to duplicate the mesh in s4s. UN did that in his tutorial because he had 4 mesh groups in the blender file: 3 of them were the sim legs and 1 was the skirt. And in the package file there were only 3. So he had to duplicate one geometry in the warehouse tab and assign it to a new cut number so that s4s can read his 4th mesh group in the blender file.
The thing is the amount of mesh group doesn't matter. He had 4, you had 3. The content inside each mesh group doesn't matter either. As long as your blender file has the same amount of mesh groups as the package file, s4s is able to read your meshes. To make transparent clothes, you need at least 2 groups. You need to separate the non-transparent part and transparent part into different mesh groups. The most important part of making transparent clothes is to change the shader of the transparent mesh to be 'simglass'.
In your case, you already separated the legs and the skirt, which is good. You can just skip section 'B_Fix the package to read the new mesh' in the tutorial and jump to 'Optional: Create the inner part of the skirt, a border and fix the clipping problem Clipping'.
Also, you can delete the geometry you duplicated earlier.
|
|
|
Post by SLYD on Jul 24, 2017 19:30:01 GMT -5
please share your blender file and package file so i can take a look.
|
|
|
Post by SLYD on Jul 24, 2017 0:23:27 GMT -5
simfileshare.net/download/278880/Yes there's some clipping on the shoulders. Some vertices on the sim body are too close to the shirt. You can move them back in a little.
|
|
|
Post by SLYD on Jul 23, 2017 6:24:50 GMT -5
I did the same except I didn't split the sim body mesh and your mesh. Have you deleted your previous uv_1 before transferring?
|
|
|
Post by SLYD on Jul 23, 2017 6:21:01 GMT -5
I'm sorry but I don't understand your issue. You mesh looks fine to me. Maybe someone else can help here.
|
|
|
Post by SLYD on Jul 22, 2017 9:00:31 GMT -5
Do you have an image of what you're trying to make?
|
|
|
Post by SLYD on Jul 22, 2017 8:15:41 GMT -5
Delete your current uv_1 map and follow this tutorial of mine to redo the data transfer. This should fix it.
|
|