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Post by cervidantidus on Nov 16, 2018 18:26:03 GMT -5
I have tried both "create CAS standalone" and "Add CAS Part swatch". Neither works. CAS standalones simply don't show up (I gave them a custom thumbnail so I Know I'm not missing it) and adding swatches does not add any swatches.
Edit: Overrides work but I do not want to override all existing hair swatches.
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Post by cervidantidus on Mar 3, 2018 21:09:24 GMT -5
Custom traits are working fine but throwing script errors left and right. Is there a way to fix them myself, and if so, can it be done in bulk? I have tons of them...
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Post by cervidantidus on Nov 25, 2017 17:04:17 GMT -5
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Post by cervidantidus on Nov 25, 2017 14:37:14 GMT -5
I cloned the dog training ramp and removed its footprint because it makes a nice shallow/deep-end separator for pools. But if I scale it to the correct size (two sizes up), sims refuse to swim above the tallest point of it, meaning they completely avoid the "shallow end" of the pool. How do I make it so they don't care about the object being in the way at all? www.mediafire.com/file/itcw9r7up6k763i/PoolDepthDecoration.package
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Post by cervidantidus on Nov 21, 2017 11:40:38 GMT -5
Pets already have full genetics. Just not for painted-on details, as that's a unique texture.
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Post by cervidantidus on Nov 21, 2017 11:28:31 GMT -5
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Post by cervidantidus on Nov 20, 2017 22:35:37 GMT -5
The only EA items I've seen do it are EA objects unlocked by Plasticbox for use in buy mode, and some EA background objects like the steamboat have done it since the game was released.
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Post by cervidantidus on Nov 20, 2017 18:34:33 GMT -5
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Post by cervidantidus on Nov 17, 2017 16:52:38 GMT -5
So if you're having a party, at work, whatever and you don't like any of the current goals, you can force the game to pick new ones.
(Or in my case, so you can bypass the current bug where interactions in parties done "Together" don't register)
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Post by cervidantidus on Nov 17, 2017 10:12:41 GMT -5
Every single item has its own custom image?
I don't know if you're understanding what exactly I'm talking about. I'm not talking about the shininess itself, I'm talking about the image inside of reflections that moves around as you move the camera around. It's definitely not the specular map. It's the texture displayed *inside* the specular map.
Look at a shiny counter top, or a glass framed painting, or a large window. There's a distinct, blurry, smudgy texture reflected in all of these.
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Post by cervidantidus on Nov 16, 2017 22:30:00 GMT -5
There's a texture used for everything in the game that has a slight reflection. Shiny countertops, shiny wooden floors, shiny metal, etc.
But the texture is *really* low resolution. Like, visible giant pixels, fuzzy edges to the vague shapes in it, etc.
I'm wondering if anyone has already, or could, replace this with something higher resolution so reflective surfaces don't look so crappy?
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Post by cervidantidus on Nov 15, 2017 10:52:21 GMT -5
I want to do something similar with the Collector aspiration and frogs.
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Post by cervidantidus on Nov 15, 2017 0:22:53 GMT -5
This is probably so complex that it is never going to happen. There's a hell of a lot more to it than "just let the sim count as a pet", most importantly the way textures work on top of pets. Pets are designed from the ground up to have their textures work this way. Sims are absolutely not.
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Post by cervidantidus on Nov 14, 2017 22:23:41 GMT -5
I'd love to be able to take my cat for a walk and teach it tricks and play fetch and whatnot.
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Post by cervidantidus on Nov 13, 2017 11:42:45 GMT -5
The title character count here is really low. I don't know how to do it, but before I even attempt, does anyone know? I want to make cats trainable like dogs, or walkable like dogs. But if they can't use the right animations it won't work. I don't really know where to start, but it would make sense to know it'll be possible before trying...
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