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Post by linamints on Apr 1, 2017 21:33:46 GMT -5
A custom head is basically just a hat that sits in place of the head. However it will not move during speech or display emotion outside if what the mesh and texture give it.
There aren't any tutorials I know of that are specifically for the sims 4 about making heads, but I'd advise looking up blender tutorials for making character meshes and just use the head portion of those tutorials, it will give you a good grasp on custom meshes to boot!
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Post by linamints on Apr 1, 2017 18:33:44 GMT -5
Ah! That makes more sense. For a project like that I would make a custom head hat in the shape of the character's overall head shape (think the full covering head helmet from get together), from how I understand meshing (I could be a bit off on this) the parts of the sim that show need to be added in, if you make something like a top that shows skin and include just the top and no base model the parts where the model's skin would show turn invisible in game. I think the same will apply if you make a full head helmet for the effect you want. I hope that helps somewhat.
Also, my bad on the face mask, I had forgotten how much base model was exposed. I do not think it is possible to completely remove the nose without making a custom head.
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Post by linamints on Apr 1, 2017 1:36:38 GMT -5
I have noticed my no fat/muscle gain mod seems to no longer work and I am curious if it is possible to make a .package xml file to control weight and muscle gain instead of having to use a python injector? I have tried finding the weight and muscle tunings via extract tuning but I can't find anything so far that indicates it controls such a function.
Thank you for your time!
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Post by linamints on Apr 1, 2017 1:27:27 GMT -5
Some of the newer items are meshed differently (like the long nightgown for girls has a random square chunk missing from the lower arm) and it has caused conflicts in my game. The CC used was quite old though.
I wound up using a newer accessory as the base and re-did it that way to fix it. If you have any issues with the new mesh just post here and someone can help.
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Post by linamints on Mar 31, 2017 15:22:44 GMT -5
I've had some success with removing the head by making an invisible helmet from the full face mask mesh. The only problems I had with it though was that In couldn't seem to get rid of the teeth, I imagine it is still possible but I'm not sure how. Maybe making a set of invisible teeth? and of course, since there is no internal body mesh you can see through the sim at the neck hole. I am sure this can be fixed by extruding the edges and merging at center.
If you want the face structure but not the details, edit the details out of a full face mesh (like the face mask).
For making fingers go away I imagine it's the same concept, make a pair of gloves and delete all the finger vertices.
IF you give more detail on what you're trying to do I might be able to help more.
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Post by linamints on Mar 30, 2017 4:45:47 GMT -5
I tried both make a new normal and blanking out the normal, it made absolutely no change that I can tell. In your screenshot it looks similar to my original, the part i'm having issue with is the top surface of the foundation, and the texture making zig zags in between the bricks. I have outlined it in red.
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Post by linamints on Mar 29, 2017 12:27:28 GMT -5
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Post by linamints on Mar 26, 2017 2:30:43 GMT -5
...same inventory.
Hello, I would like to make a series of chests that are geared towards specific items, like an herbalism supply chest, misc items chest stuff like that. But I have noticed placing multiple storage chests to achieve this doesn't work, as they all open the same inventory that encompasses every chest on the lot.
I would like to change this so they either do not open the same inventory, or make my own chests that will only hold certain items.
Any help is of course, greatly appreciated!
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Post by linamints on Feb 20, 2017 1:29:59 GMT -5
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Post by linamints on Feb 17, 2017 16:59:14 GMT -5
Hello. It is hard to answer your question because you did not specify what it is you want to do. All of those things are connected and depend on each other to do different things. If you want to make a texture edit (like, to change the color or pattern), you want the diffuse texture. If you meant you want an example of where textures go on the sim body map. Check here: sims4studio.com/thread/243/sim-body-texture-templates
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Post by linamints on Feb 17, 2017 11:12:41 GMT -5
You need to change the shaders to glass. You can do this super easily by going to Tools> Modding> Glass Shader (CAS).
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Post by linamints on Feb 16, 2017 17:12:51 GMT -5
I'm pretty sure I have seen this mentioned for hair too. It's a worth a shot.
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Post by linamints on Feb 16, 2017 10:37:03 GMT -5
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Post by linamints on Feb 16, 2017 5:18:15 GMT -5
Does the original file work correctly in your game? If it does and you want to replace their texture anyway, you could just add them to the original package instead of making a new one.
Also, please upload the .package and someone will take a look as to why it might not be working.
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Post by linamints on Feb 16, 2017 4:32:57 GMT -5
Please upload your .blend and .package files. It looks to me like this may also be a bone assignment issue. Like the hair is moving with the shoulder or the arm instead of the head.
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