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Post by Feyona on Mar 29, 2020 18:57:00 GMT -5
I edited your post by removing the 1st picture. We are PG-13 forum (most forums are unless they state that they are 18+). We can't have pictures of the nipples on the forum. If you need to post a picture with a skin, blur breast and hips ares.
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Post by Feyona on Mar 29, 2020 4:46:35 GMT -5
Physics don't work in Sims world. You can use modifiers only in Blender, The Sims 4 engine doesn't understand modifiers made for another 3D program.
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Post by Feyona on Mar 29, 2020 4:45:17 GMT -5
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Post by Feyona on Mar 29, 2020 4:43:02 GMT -5
This is the method that used to work a few years ago. Please let me know if it still works. 1. Open the file on Warehouse tab. 2. Click CAS part resource 3. On the right in search field type "tag", it will bring you to tag resource. 4. Open tags, clone any "Outfit category" line by selecting it and clicking "copy" and change tag value to 1540. Delete all outfit category lines. Click "Save" in the right bottom corner of this menu. 5. Do it for each CAS part resource. And I will appreciate if you post a feedback here if it still works.
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Post by Feyona on Mar 28, 2020 23:48:26 GMT -5
They will be fine downloading original file.
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Post by Feyona on Mar 28, 2020 23:47:06 GMT -5
For this matter you need to contact Blender support forum. They may have more clue about why their program doesn’t work.
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Post by Feyona on Mar 27, 2020 23:44:11 GMT -5
I don't know. Looks like it suppose to work. EA's files mapped in the same area work with this size of normal map. I don't know why yours doesn't.
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Post by Feyona on Mar 27, 2020 21:03:33 GMT -5
katarinamartian you inserted the link to the website with supplements. I replaced it with the link that you DMed me earlier. Looking into your file now.
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Post by Feyona on Mar 27, 2020 18:49:02 GMT -5
katdars , contact author of this rig then. By default rigs work the way I described above. But as I understand (by quickly looking up in Google) that you need to have taller and shorter rigs, and can't edit it yourself. I found similar rigs to Kijiko rig helper, but different heights. You can download them here. It is free, just enter 0 on checkout and enter your e-mail. This is the only link that I found.
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Post by Feyona on Mar 27, 2020 3:31:59 GMT -5
karen31 you have/had some buggy browser extension that adds the code. Not sure what extension it is, but I've seen this already on the forum.
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Post by Feyona on Mar 27, 2020 0:36:21 GMT -5
Use root bind bone and move by Z axis.
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Post by Feyona on Mar 17, 2020 23:26:03 GMT -5
Oh, I just glanced through a random CAS item, Normal Maps seem to be referenced in the CASPart Resource. Not sure if you tried this already, but once you import the normal map you made, go there, scroll down (it's about halfway) and input the Group, Type, and Instance of the NM. Do this for each CASPart. Hope that helps! Normal map doesn't need to be added to CAS part resource. Entire information about normal map is tied to geom resources. No need to do anything with CAS parts. StellarElite don't touch cas parts, they do not need to be edited in this case. Just experiment with different sizes and crops of normal map. This is the only thing that matters. Try making 1024x2048 NM. This is the size for NM for the earrings.
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Post by Feyona on Mar 17, 2020 0:16:25 GMT -5
You can make it with DDS plugin or by using any software that creates normal map, for example Njob. Your biggest challenge will be to figure out a propper size for it. For example bump map of clothes is 1024x1024 (doesn't need to be doubled for HQ settings), but hats NM has to be 512x256 and has to have only texture from hat area. I would recommend cropping it to 1024x1024 first, then 1024x512 and see if it works. And for checking I would recommend importing a plain swatch, this way you will be able to see is NM is for sure working. For example this is how one of my earrings with this plain texture look in Studio (Studio doesn't read normal map) (on the right ), and on the left how they look in the game. It is difficult to see it with the real texture.
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Post by Feyona on Mar 16, 2020 5:02:57 GMT -5
Can you show a picture of what your no warehouse menu looks like? There is literally no way there will be no Warehouse tab unless it's a merged file or you are looking through My CC menu.
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Post by Feyona on Mar 13, 2020 18:59:13 GMT -5
Is there is a manifest resource on the top in the Warehouse tab? If yes then it's a merged file. You need to unmerge it first.
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